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mmogavero
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mmogavero
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 __**Video Games and Improvisation**__ __**Video Games and Improvisation**__
  
-But are video games good examples of fields in which improvisation commonly occursIt can be argued that video games, since they are computer programs, have no emergent properties. People can not perform actions that are not already written into the code. Thus there are no truly novel behaviors. But while it is true that video game code offers a strong restriction on what exactly is possible in a video game, it does not preclude players from coming up with creative ​solutions ​that were not intended by the developers. This is known as emergent gameplay.+But are video games good examples of fields in which improvisation commonly occursIt can be argued that video games, since they are computer programs, have no emergent properties. People can not perform actions that are not already written into the code. Thus there are no truly novel behaviors. But while it is true that video game code offers a strong restriction on what exactly is possible in a video game, it does not preclude players from coming up with creative ​behaviors ​that were not intended by the developers. This is known as emergent gameplay.
  
-**Emergent gameplay** Examples of emergent gameplay include the infamous rocket jump, invented when a creative Quake player discovered that the explosive properties of rockets could be used to intentionally propel oneself across the game environment at the expense of health (See http://​youtu.be/​7XzdZ4KcI8Y for a live-action interpretation). But while novel tactics are part of the picture, emergent gameplay is also exemplified by unique behavior resulting from social interaction in video games. Any game where players can interact in any way with each other has examples of behavior that uses game mechanics to create new cultural meanings.+**Emergent gameplay** ​ 
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 +Examples of emergent gameplay include the infamous rocket jump, invented when a creative Quake player discovered that the explosive properties of rockets could be used to intentionally propel oneself across the game environment at the expense of health (See http://​youtu.be/​7XzdZ4KcI8Y for a live-action interpretation). But while novel tactics are part of the picture, emergent gameplay is also exemplified by unique behavior resulting from social interaction in video games. Any game where players can interact in any way with each other has examples of behavior that uses game mechanics to create new cultural meanings.
  
 For example, For example,
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 Team Fortess 2 players know that when a spy crouches while holding his disguise kit, he is known as a "​spycrab",​ and that enemy players are not to attack him because he is now neutral. Team Fortess 2 players know that when a spy crouches while holding his disguise kit, he is known as a "​spycrab",​ and that enemy players are not to attack him because he is now neutral.
  
-It is important to note that unlike musical improvisation or theatrical improvisation,​ video games do have limits to what a player can or can't do. However, musical and theatrical improvisation also have limits, not just subjective limits determined by an improvisation'​s appropriateness and contribution to the performance,​ but also to hard limits such as the laws of nature. Thus no improvisation is truly "​unlimited"​.+These behaviors did not arise out of any developer'​s intent, but emerged as the result of novel interpretations that achieved a cultural significance. 
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 +It is important to note that unlike musical improvisation or theatrical improvisation,​ video games do have limits to what a player can or can't do. However, musical and theatrical improvisation also have limits, not just subjective limits determined by an improvisation'​s appropriateness and contribution to the performance,​ but also to hard limits such as the laws of nature. Thus no improvisation is truly "​unlimited"​. For this reason, video games, particularly with the exponential growth of the sophistication of computer programming,​ remain excellent examples of how and when improvisation occurs.
  
 **References** **References**