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outline [2015/09/27 14:10]
jag5988 [Multiplayer Mayhem]
outline [2015/09/27 14:12] (current)
jag5988 [Rocks Fall, Everyone Dies The Dungeon-Master's Perspective]
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 ====== "Rocks Fall, Everyone Dies" The Dungeon-Master'​s Perspective ====== ====== "Rocks Fall, Everyone Dies" The Dungeon-Master'​s Perspective ======
  
-Lastly, we examine forms of improvisation in multiplayer role-playing games, in which players assume the role of a character of their own design and progress through an adventure together. Often the arbiter of said adventure, the Dungeon Master (DM), will have a set idea of how the campaign will progress, but obviously has no idea how the characters will react to any given scenario. As such, there is a huge amount of improvisation involved, both from the [[http://​www.critical-hits.com/​blog/​2011/​02/​09/​the-architect-dm-on-improvisation/​|DM]] and the [[http://​www.story-games.com/​forums/​discussion/​4056/​improvisation-for-roleplayers-good-bit-approaching|players]] [[http://​www.etc.cmu.edu/​etcpress/​content/​improv-and-roleplaying-games-greg-costikyan|themselves]].+  * Lastly, we examine forms of improvisation in multiplayer role-playing games, in which players assume the role of a character of their own design and progress through an adventure together. ​ 
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 +  * Often the arbiter of said adventure, the Dungeon Master (DM), will have a set idea of how the campaign will progress, but obviously has no idea how the characters will react to any given scenario. ​ 
 + 
 +  * As such, there is a huge amount of improvisation involved, both from the [[http://​www.critical-hits.com/​blog/​2011/​02/​09/​the-architect-dm-on-improvisation/​|DM]] and the [[http://​www.story-games.com/​forums/​discussion/​4056/​improvisation-for-roleplayers-good-bit-approaching|players]] [[http://​www.etc.cmu.edu/​etcpress/​content/​improv-and-roleplaying-games-greg-costikyan|themselves]].